Showing posts with label Digital Media. Show all posts
Showing posts with label Digital Media. Show all posts

Yiting Shou

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Tianshi Lu





Mateer Sears

This project is a personal reflection of my exploration of the city of London.
It began with a book I made in the first term about getting lost and resulted in the visual recording of my walks through the city of London. I built an interactive laser-cut 'map table' with a web camera underneath it that registered when the map is folder and triggered a corresponding, projected Flash animation I created of drawings I made at specific points through the city.

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Maria Khait

Everything happens for a reason
With a background in philosophy, I chose the theme “everything happens for a reason” as I find it especially intriguing. I am fascinated by the long chain of seemingly unimportant events that result in the momentous occasions of our lives. I am particularly interested by the rippling, domino effect of this process.

How it works:
The viewers communicate to the computer through the box with the puppet hadler, by rotating the box both ways down the longest side. The user gets an idea that he has control over something that will be on the screen. The butterfly on the screen moves only when the box is not still, and lands randomly, causing absolutly random and unpredictable connection between the people in the bottom window, “the viewers”. Whenever a new connection is created, a book that lies on the side reacts, by opening the next page and letting the user to leave his thoughts on it. In the end, book should look like a game, the one where people write one sentence each and then hide it from the next player, until the end. They read the full, usually funny weird story after everybody is done. Everything happens for a reason.




Magnus Hreggvidsson

This project is a visual study of the history and evolution of sampling in hip-hop. Samples are considered to be the core of hip-hop songs and the art of sampling is one of the foundations of hip-hop. This interactive system explores and highlights the evolution in sampling as well as providing information. The user can compare and analyze the use of sampling or just look up statistics. He or she can also explore the different usage of sampling by year or era in hip-hop or by genre or year.






Laurène Pijulet

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Jane Macaulay

Through research into the possible use of, often wasted power generated through passive and ambient actions around the house and in the broader environment, I wanted to explore how this could be represented in an interactive installation. Some other sources of energy were the minute packets of electrical charge created by running a water tap, burning a candle, brushing your hair or kinetic energy generated through walking and cycling. Experimentation with electrical charges and physical computing directed me to the use of new materials, both organic and inorganic. I have found that aleatoric sound patterns are often not so aleatoric, that within the seeming randomness there are often reoccurring crossing points. At these points observation and listening can stimulate an interactive experience outside the way we normally perceive and react to sound.




Gabriel Scapusio

The premise of this project was to investigate different forms of voice/sound communication through physical interaction solutions. This involved looking at the way in which different vocal characteristics of a speaker/singer can vary or modify the meaning of a speech/music.

I found the best method was to create a fictitious interactive radio broadcast. This way I was able to deal with different aspects I was interested in within a single object. Radio broadcasting gave me different channels (situations/ideas) and the ability to distort them based on the user’s interaction. At the same time it was allowed me to incorporate fluid and dynamic interaction in a real space through an ultrasonic sensor that was able to detect changing distances between itself and the user.




Aline Dufat

Aaron Daniels

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